The Kofearian treaty Edit
Unity makes Might Edit
It has been a while ago we set foot on O.R.C. controled lands that was called wastelands. Back then we had nothing and no one caring for us, so when the world gained distrust against the O.R.C. we grabbed our chance. The ending of that story is well known among the most of us, but it is not the ending of that story that matters to us. The only thing we gained from it was room to grow without the ability to grow. That takes us to the founding of our economical and architectural pride, the city of Collision. The ground there was coastal so the posibilities there were almost endless. So we did what we can do best, while the world around us burns we thrive in technological, architectural and cultural greatness. This way we survived a long time in the wastelands till that moment we hurted ourselfs with the greatness itself. Why this happend is because we call our own lands the wastelands. We do this while we are quite civilized in our cities and castles. So we managed to achieve greatness in the wastes, so we will again in our precious lands called the Oranau, Kofearian Rocks, the Cacturean desert and all the way to the Trindon jungle and the Sea of Rage. On our own we can manage, but together we can thrive to a better way of excistance. Let this be the fundementals of our new period of reign. Unity makes Might!
Comprehension Determination Edit
A province is an area of land with the borders according to Saulau’s world map. If any landowner disagrees with them they could go to the Kofearian Court.
Any landowning title approved by the Kofearian Council.
North-west territories Edit
All lands between [0.0] and [4000.6000].
Noble family lead by the head of the house as stated in article 1.1 and 1.2.
Kofearian justice system Edit
All reglements of the Kofearian treaty.
Kofearian Noblehood Edit
A member of a house which is part of the Kofearian treaty.
Kofearian War council Edit
The war council is only active in times of war against all houses following the treaty. This council excists out of 2 houses with the largest militairy, 2 houses elected by the Kofearian council, foreign advisors are allowed.
A dock is a platform large enough to fit atleast a Smugglerclass Goldsmuggler.
1.0 Land titles Edit
1.1 Right of Title Edit
The right of a land title is achieved by having improved lands within the north-west territories which are not disputed by a landlord.
1.2 Extent of Title Edit
The landlord title goes with the name of your house which the lord in question is the head of. One house can own multiple provinces as corresponding with article 1.1.
1.3 House Responsibilities Edit
The head of the house represents the house infront of the Kofearian justice system and is responsible for all doings of his house.
1.4 House Expansion Edit
The Head of the House is allowed to adopt new members into his house granting them noble status in the eyes of the Kofearian Treaty. The Head of the House hereby gets the rights on the member's land.
1.5 Loose of a Title Edit
The Head of a House is free to kick a member of his house as he pleases. If any lands lost their lord in any way the rights automatically go to the closest heir. If there is no closest heir, the land goes to the Kofearian Council which may point out a new Lord for the land.
1.6 Title by vote Edit
If not met article 1.1 one can also achieve a title by vote. This vote will be to the Kofearian Council and must have atleast 60% in favor.
2.0 Provincial rights Edit
2.1 Right on Sovereignty Edit
Each house has absolute say on everything in their lands as long as it fits the Kofearian Treaty.
2.2 Right on own Justice System Edit
Each province state has the right on handling their own justice system on all violations of their law that have occured in their lands. On violations that crosses borders or violate the Kofearian treaty a Kofearian court is required. If the defendant is of Kofearian noble hood he has the right to apeal to the Kofearian court.
2.3 Right on own Military Edit
Every province has the right on a own militairy force and the right to use it as they want as long as it doesn’t go in conflict with the Kofearian treaty.
2.4 Right on own agreements Edit
Every province is free to make arrangements with other minor/major powers as they want as long as it isn’t in conflict with the Kofearian treaty.
3.0 Defensive regulations Edit
3.1 Defensive Pact Edit
A attack on a province that is owned by a House of Kofearian Noble blood is an attack on all houses within the Kofearian treaty.
3.2 Military Movements Edit
In times of war against all houses, the treaty states all provinces are expected to give airspace access to military crafts of other houses when this is aproved by the Kofearian War Council.
3.3 Military Contribution Edit
Every House is required to have at least half of their military equipment available for the Kofearian War Council.
3.4 Military Alliances Edit
No house is allowed to enter a alliance with a major power without the aproval of the Kofearian Council. However, making a defensive agreement involving the major power aiding you is allowed. This article stands above article 2.4.
4.0 Trade & Commerce Regulations Edit
4.1 Public dock access Edit
Every province state that has a cargo merchant is required to give all provinces who follow the treaty free acces to their public docks. This includes all people of a province, noble or not. At least one dock that is nearest or second nearest to the cargo merchant must be free of tax.
4.2 Free traders passage Edit
All people of provinces who follow the Kofearian treaty have free passage when conducting trade, trough all the provinces who follow the Kofearian treaty. This does not include city airspace.
4.3 Taxes Edit
Houses are free to tax anyone and everything in their lands as long as it isn’t in conflict with article 4.1 and 4.2.
5.0 Kofearian court and council Edit
5.1 Court and council hosting Edit
The hosts for the Kofearian court and council are chosen by the Kofearian council. The host of the Kofearian council will be the chairman of the council and represent the council to the outside. The hosting house of the Kofearian court may appoint a judge. One house cannot host both the Kofearian council and the Kofearian court. A host will only be re-elected if atleast 2 houses are in favour of re-election.
5.2 Number of votes per house Edit
A house gets votes for:
- Being dedecated house to the Kofearian Confederation of States
- Being host of the council
- Having a cargo merchant
- Having signed the treaty
5.3 Kofearian council responsibilities Edit
The Kofearian council is required to gather atleast one time a week to discuss the current state of the confederation and to maintain the laws of the Kofearian treaty. The council is also responsible for the money recieved from houses.
5.4 Kofearian court responsibilities Edit
The Kofearian court is responsible to execute the justice system as prescribed in the Kofearian treaty.
5.5 Structure of the Kofearian court Edit
The court excists out of the judge, two members of the Kofearian council who are voted in trough the council and random Kofearian citizen. The defendant has the right on clearing his side of the story against the court aswell has the prosecuter. After hearing the defendand and the prosecuter the court gets a brief moment to consult and then has to vote on it, by a equal vote counts the judge’s vote twice.
Registred noble houses Edit
The house of Tackt [SIGNEDTREATY] Edit
The city state of Collision
The province state of the Tackt Rock
The province state of Dravaue
Head of the house, Lord of Collision and the southern Kofearian Rocks, Saulau of Tackt
Lord of Dravaue, Nauer of Tackt
The house of the Hutt [SIGNEDTREATY] Edit
The province state of Cacture
Head of the house, Jawa of Cacture, Regio the Hutt
Lady of Cacture, Nether the Hutt
The house of Qarori [SIGNEDTREATY] Edit
The earldom of Qarori
Head of the house, Earl of Qarori, Qube of Qarori
The house of Acadia [SIGNEDTREATY] Edit
The province state of Acadia
Head of the house, Lord of Acadia, Time of Acadia
Admiral of the Acadian fleet, Fedde of Acadia
The house of Grass [SIGNEDTREATY] Edit
The province state of Invio
Head of the house, Lord of Castrum Invio, Bent Grass
The house of Waulroth [SIGNEDTREATY] Edit
The province state of Waulroth
The province state of Endwall
The province state of Skyfall
Head of the house, Skylord of Waulroth, Ender of Waulroth
Sealord of Endwall, Bob of Waulroth
Sky Engineer of Waulroth, Voltor of Waulroth
The house of Iridium [SIGNEDTREATY] Edit
The province state of Altrus
The province state of Port Gromm
The Iridium Southern Islands
The province state of Stowfield
The province state of Aurora
Head of the house, prime minister, Sonic of Iridium
The house of Keystone [SIGNEDTREATY] Edit
The province state of Keystone
Head of the house, lord of Keystone, Sir Game of Stoneport